"When it comes to multiple processors, particles represent low-hanging fruit. We ran three groups of tests that use particles, One Million Particles, and Particles with Four Goals. In all cases, we found that multiple processors were being called upon to do work. However, we also discovered some unpredictability about how the different software programs handle particle functions. The sizes of the files were the same, the numbers of the particles remained the same and, in all programs, the particles change—either accumulating, or moving in a particular direction. However, particles being what they are, each program accomplished its task a little differently. This is a perfect example of the challenge inherent in creating tasks using actual processes rather than rendered scenes. That said up front, we hope this white paper and these test will inspire participation from the 3D community to help create more tests that can be run across different software platforms." |
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